With auto-matching, auto-leveling, and a wide variety of courses to run through, the games end up being evenly balanced and well-matched, so there's maximum fun with minimal skill imbalance. There are also hard to reach collectibles, and a few challenges that you'll have to think about before jumping into, so there are going to be some times you'll want to go a little slower, but even then, there's still an overbearing sense of urgency.įlash games have always had a difficult time in getting multiplayer right, but Exit Path may be the best attempt we've seen. The need to move quickly is integrated directly into gameplay, not only with the constantly ticking clock, but also the need to build up "flow" by keeping up a constant momentum. John has proven himself more than capable of making a wide variety of games, but some of his best work seems to lie in creating fast-paced, action-packed games, and he certainly hasn't missed the mark with this one. Instead, he offers us screen after screen of spikes, lasers, and eye-popping acrobatics. At least this game had the courtesy not to offer us cake. Yes, there's the obligatory all-powerful controlling force with empty promises of freedom, but that's hardly a new theme. Depends on your determination level.Īnalysis: Okay, let's go ahead and get the obvious Portal comparisons out of the way. Winner gets pride, glory, and experience points, and the loser shall live forever in shame. Multiplayer takes you directly to a lobby until the next game starts, and then it's a frantic race to the finish against four other contestants. And that personality is going to be important once you get into multiplayer mode, where you'll be playing under an automatically assigned guest name, unless you already have an Armor Games account, which will be used instead. In jmtb02 tradition, Exit Path is filled with achievements, the reward for each one being a new piece of "flair" that you can use to customize your character, make it a bit more personal (but don't worry, 15 pieces are not required for proper performance). Once you've run constantly in any direction for enough time, you'll be able to hold down either or and move at incredible speeds, getting enough momentum to clear huge gaps and make it past falling traps. As if that weren't enough, there are going to be some jumps that are just too far to make on your own, and that's where "flow" comes in. For starters, I can't ever remember the elephant being tempted with freedom in a dystopian future, and I'm SURE that pachyderm never had to dodge vicious death machines at every turn. But that's about where the similarities end. Similar to his elephant series of games, you'll be running and jumping the screen with either the or keys, trying to make your way through a number of screens, each with its own set of challenges. It's been a while since we've seen a new game from John Cooney, aka jmtb02, but his new jump-and-run game Exit Path more than makes up for the long wait with a non-stop, single- and- multiplayer feast for the senses.
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